Setting up version control (git/github) with an unreal project

Hey all!

I’m just getting started with the Bull Cow game section and was wondering if the course covers version control with git/github like in the Unity courses? I typically bounce between a laptop and desktop throughout a project cycle so I rely heavily on version control… if the course does not cover it, does anyone have any recommendations on guides for setting it up?
Normally I rely on github’s recommended .gitignore files as they have a wide selection, but just want to make sure I don’t skip a step…
I found this blog that seems to have a decent walk through:


There isn’t but that article seems solid on a cursory glance over.

1 Like

Yeah seemed pretty solid… thanks for taking a look!

Well to be fair there’s not much to it than normal. Just what files to track under LFS.

This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.

Privacy & Terms