Setting up version control (git/github) with an unreal project

Hey all!

I’m just getting started with the Bull Cow game section and was wondering if the course covers version control with git/github like in the Unity courses? I typically bounce between a laptop and desktop throughout a project cycle so I rely heavily on version control… if the course does not cover it, does anyone have any recommendations on guides for setting it up?
Normally I rely on github’s recommended .gitignore files as they have a wide selection, but just want to make sure I don’t skip a step…
I found this blog that seems to have a decent walk through: https://odederell3d.blog/2020/04/22/unreal-engine-4-github-first-steps/

Thanks!
Carlos

There isn’t but that article seems solid on a cursory glance over.

1 Like

Yeah seemed pretty solid… thanks for taking a look!

Well to be fair there’s not much to it than normal. Just what files to track under LFS.

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