Setting up the Input action as Passthrough instead of a Value

It may be of value to have a brief explanation of the difference between setting up the movement keys as a Passthrough vs a Button or Value.

For instance, I am wondering why you setup the WASD movement as a Passthrough and not a Value. Are you not needing the extra info - such as knowing when the key is pressed and when it is not? Are you thinking that the project is small enough that it doesn’t matter?

Others could be thinking why it is not setup as a Button, when I am pressing a key / button. Or are you going to explain them a bit more in a later lesson?

I know it might seem arbitrary, but knowing the basic differences will help a person out.

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