Two little things to be aware of:
-
At least on my system (by default) Godot runs with localized settings. Which means, that searching for “
type hints
” doesn’t get you anything, whereas “type hin_
” will give you what we were looking for. So if you’re not getting the setting and your Godot version runs localized as well, think of what “hint” is translated for your language. -
I imported the
godot-git-plugin
, but thetype_hint
setting is a global setting for the edit and is actually stored in a file completely outside the project’s space.