Setting camera as child gameobject of player vs code?

Is there any reason / advantage for setting the camera position via code, vs. just making the camera a child gameobject of the player?

This is not my first project, and if I had done this on my own I would have chosen the latter, so I am just looking for insight. :slight_smile:

The camera just need to follow the player. If you make it a child of the player, it will also rotate with the player which is not what we want.

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