Why are we setting Barrel in Tank and TankAimingComponent and the same time?
Is it better practise than creating a barrel getter in TankAimingComponent and calling TankAimingComponent()->GetBarrel()
Why are we setting Barrel in Tank and TankAimingComponent and the same time?
Is it better practise than creating a barrel getter in TankAimingComponent and calling TankAimingComponent()->GetBarrel()