Hello,
At this point of the course you might notice that the player will still run/walk while not moving when controled by a gamepad. This is due to the sensitivity of the gamepad, even at 0.0000001 returned value the code interprets the player as moving.
A solution is to set a Stick Dead Zone on Gamepad Sticks bindings properties as follow :
Default props are ok for me but it can be tuned.
I hope i have helped and i realy can’t wait for the full course version !
[option tags does’nt seems to link to the course the ref is 6_BM_UTP ]