Have you debugged this to see what’s going on?
Yes it runs the other code in the sequence but not the set default focus
Could you describe what you’re getting instead? Also which lecture are you on?
The AI is just looking forward and not rotating towards me, I am on lecture 245
Are you able to demonstrate that at all? Because I note that Sam’s project at that state doesn’t really rotate, there’s a split second time window where it can. This should be fixed up later.
ok I will carry on with the lectures and see if its fixed
I am having the same problem right now. It runs fine it just doesn’t want to rotate. Did you solve it yet?
I am still watching the lectures nearly finished but no, not yet
Too bad, I finished the Course already, hoping it would be addressed. But sadly it wasn’t
I think it may be that our focus is set to something else thats higher up in the heirarchy
Sam changes the focus to the Player at some point, you still have yours at PlayerLocation. Focusing on an actor instead of a vector should give you rotation.
So make a new balcboard key? What type would that be?
You should just change it to be an Actor
And same with the code for setting it in the service. Did you miss these lectures that went over this?
Edit: Whoops, thought you were MantiCore who said they finished the course.
And you’re sure you are using the right key in the behaviour tree?
I just tested Sam’s project. It’s working correctly when using actor as the type and then snapping when using vector.
What lecture is this on?
I redid the entire tree, but I still got the same result
Can you show us sams behavior tre please
*Tree