we set our PlayerPawn var on tick that mean for every tick we set for no reasson our pawn to our var right? isnt better to make a APawn* in our header file and set the value on beginplay?
More than likely though you’d essentially be getting the first index of an array through GetPlayerPawn so I’m not sure it would be a significant improvement.
This topic was automatically closed 20 days after the last reply. New replies are no longer allowed.