Hello,
just a quick question about the lecture. Why are we using [SerializeField] to connect the score text object manually with the Game Status Script? It work, but wouldnt this require us to connect the text object for every scene manually? At least it seemed to work that way for me. I tried out a workaround using FindObjectOfType<TextMeshProUGUI>()
and it worked for all scenes without needing to adjust it further. Any particular reason we are not using that function here?
Thank you!
Alex