So, I decided to do a spin action slightly in a different way, and it plays an animation. I set up everything correctly, but from the point where we make a parent class, it end up that both SpinAction and MoveAction have a [SerializeField] private Animator variable. I thought it would be great to include this one in the parent class as well, but I get an error saying “The same field name is serialized multiple times in the class or its parent class. This is not supported: Base(MonoBehaviour) animator”. Which way is the best to implement inheritance with SerializeFields?