I was watching Sam’s EXP change in the Inspector during this lecture and so when I replicated it mine does not. I did a Debug Log and can see everything is working fine but my value isn’t changing in the Inspector.
I’ve also noticed in the past, if I set a value for a Serialized Field in the code, the Inspector version always hard codes over it. I assume there is a setting in Unity that can change that and was hoping someone could tell me whats going on