getting this error
SerializationException: End of Stream encountered before parsing was completed.
System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run () (at :0)
System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck, System.Boolean isCrossAppDomain, System.Runtime.Remoting.Messaging.IMethodCallMessage methodCallMessage) (at :0)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Boolean fCheck, System.Boolean isCrossAppDomain, System.Runtime.Remoting.Messaging.IMethodCallMessage methodCallMessage) (at :0)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Boolean fCheck, System.Runtime.Remoting.Messaging.IMethodCallMessage methodCallMessage) (at :0)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Boolean fCheck) (at :0)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) (at :0)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) (at :0)
RPG.MySaving.SavingSystem.LoadFile (System.String saveFile) (at Assets/Scripts/Saving/MySavings/SavingSystem.cs:92)
RPG.MySaving.SavingSystem+d__0.MoveNext () (at Assets/Scripts/Saving/MySavings/SavingSystem.cs:26)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
RPG.SceneManagement.SavingWrapper:Awake() (at Assets/Scripts/Scene management/SavingWrapper.cs:17)
UnityEngine.Object:Instantiate(GameObject)
RPG.Core.PersistentObjectSpwaner:SoawnPersistentObjects() (at Assets/Scripts/Core/PersistentObjectSpwaner.cs:26)
RPG.Core.PersistentObjectSpwaner:Awake() (at Assets/Scripts/Core/PersistentObjectSpwaner.cs:19)