Hi,
I have played a lot of games and I see this “sequence of moments”- method used a lot. Example when traveling to some city in game there’s some NPC’s every once in a while which are giving quests to me and it’s always predictable that when I’m seeing a new NPC with a quest mark I’m pretty confident it’s related to the place where i’m traveling to.
I don’t know did anyone get the point? In my opinion basic sequence of moments during “tunnelrun” game is pretty boring and predictable. Example would like quest: “I know you are going to tavern, please give this cabbage to bartender and he will give you 10 gold coins”
Question for professionals: Is there other ways to make a game that is suprising the player and sequence of events would not feel as predictable?