I decided to try and make the jump animation work on my own, and managed to make it work, after a few tries. My solution was a bit different than the one presented in the video. Instead of making a new isIdle condition I instead opted for a multiple transition condition instead so that my idle transition condition now have both isWalking and isJumping to false, and my Walk transition has isWalking true, and isJumping false. Is it better to have seperate conditions rather than multiple conditions? Or is it just a matter of preference?
It really depends on what you’re looking to achieve in your animation system. To be honest I’m in the “simple is best” crowd. Makes for easier debugging but is rigid for control.
Each approach will have its pros and cons.
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