@sampattuzzi, I notice that you created a mover on the grate and a trigger on the pedestal. I think it is good to know how to do join them, but I’m wondering why you didn’t just add them both to the grate object and them move the trigger to a different spot in the level so that they are automatically linked like for the original sliding wall? Is there some limit on the distance the trigger can be moved from the parent, or is it a performance issue?
Thanks,
Matthew