Semi Realistic Eyeball Exploration

Went on quite a journey to try and create semi realistic/dynamic eyes. This is what I ended up with:

The eye is separated into three parts, the iris (color part of the eye), the sclera (white outer part), and the cornea (glossy layer over eye). The iris has a displacement map on it, the veins are procedurally generated. I’m satisfied with how it turned out! (but I have a feeling that I’m never going to be done tinkering with the details :sweat_smile:)

Here are some renders on a head sculpt I did:


Feedback is greatly appreciated!

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Nothing to say about it. Because it’s looking good.
I have an eye where the iris is also procedural.
So I can tweak the color and texture.

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Looking great!

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Awesome! Did you follow any tutorials you can share, or did you cook it up yourself? Either way, great work!

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Thank you so much! I’m tempted to experiment with a version with procedural iris now!! :grinning_face_with_smiling_eyes:

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Thank you!

Thanks! I looked into quite a few guides, but mainly applied these two:

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