In Unity semantics matter so I need some clarification. In this tutorial, we are being asked to create a reference to the relevant object that will give us access to FOV. For this, in the script, we create a reference variable of type camera and drag and drop the MainCamera game object onto the corresponding slot in the hierarchy. We drag and drop a game object, but is this game object considered an object as well? Or would it be that the mentioned object is the camera component attached to the MainCamera gameobject?
Thank you for your help.