Selecting SPIN moves the Unit

Is there a way for the UI buttons to prevent the raycast from interacting with the grid? In the beginning or anytime when the Move action has been previously selected and the UI buttons are over the grid, pressing the Spin button correctly sets the action but it also causes the unit to move.

Yes this is fixed at 7:15

Thanks. I quit for the evening just 10 seconds short of seeing your fix, I should of known that you would catch it. BTW I’m really enjoying the challenges, it helps a lot with understanding the project.

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