Here is my enum:
UENUM()
enum class EFiringStatus : uint8
{
Reloading,
Aiming,
Locked
};
Here is my C++ variable:
protected:
//current firing status
UPROPERTY(BlueprintReadOnly, Category = "State")
EFiringStatus FiringStatus = EFiringStatus::Reloading;
But in the blueprint editor, the select utility only shows me “Reloading” and “Aiming” - not sure what happened to “Locked”:
Anyone else come across this? Unreal 4.21 btw.
Thanks