Select in Blueprint will not show me "Locked" option

Here is my enum:

UENUM()
enum class EFiringStatus : uint8
{
	Reloading,
	Aiming,
	Locked
};

Here is my C++ variable:

protected:
	//current firing status
	UPROPERTY(BlueprintReadOnly, Category = "State")
	EFiringStatus FiringStatus = EFiringStatus::Reloading;

But in the blueprint editor, the select utility only shows me “Reloading” and “Aiming” - not sure what happened to “Locked”:

Anyone else come across this? Unreal 4.21 btw.

Thanks

Think I found the problem. Any changes to the ENUM do not get reflected in the blueprint select utility even with a recompile. Restart UE4 and the changes to get picked up.

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