We have a pretty good concept for the next section coming together, which incorporates all the top 10 things you voted for.
CONCEPT
A hunger-games style FPS where the objective is to move through a series of landscapes, with forcefields between them. The idea is to make it to the highest testing ground possible before dying.
RULES
You pass an area by getting to the other end undetected, or if you get detected then by killing all the enemies in the area. Enemies can take cover, and have to seek ammo from pickups or dead bodies just like you do. You lose by dying, and go back to the last checkpoint. You win by getting to the highest testing ground possible.
REQUIREMENTS
- Testing ground landscape(s), or procedural generation.
- Tank, AutoMortar and AI animated character.
- 2 guns, and two ammo box types.
- Various SFX, probably samples from Gamemaster Audio.
- Other stuff I haven’t thought of yet.
We’re thinking of calling it Testing Grounds.
What do you think?