Well had to back up a few lessons and re-work this entire thing. I’ve learned a few things.
-> make sure your origins of each object is right before you convert over to single mesh/vertex’s or for some reason it comes back as strange movements/jumps.
-> Make sure you apply all location/scale/rotation to each object before join to single mesh.
-> Make sure you apply the rest position before joining to single mesh.
-> make sure all the vertex names and bone names are exactly right.
-> make sure bone limits are set to stop goofy range of movement.
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Man this is the second time I’ve done this chapter, and now finally after reading this, it all seems to make sense.
Here’s my second animation attempt, but as soon as I get to this re-rigging chapter, i lose it completely.
-> Make sure you apply all location/scale/rotation to each object before join to single mesh.<<
When I apply my location I get this weird dotted line going back to 0,0,0 on the axis. I am for some reason so stuck on this particular re-rigging section.