My lamp animation so far.
For the power chord I used a spline, converted it to a mesh and added an IK chain to the first part to follow the jump animation.
For the bloom effect on the phone display I added a glare node to the compositor (after googling for a while to find out how to do it).
The animation could have used a little more buildup in the into, but I’ll change that next. I didn’t want to wait another hour and a half of rendering
For the scuff marks on the base I tried mixing a noise texture to break them a bit and make them less uniform. I am not completely satisfied with the result, but I am far from an expert when it comes to the shader editor yet, so I might revisit it in the future.