This does not seem to affect my ability to render the scene, but I am utterly confused. I tried to google the issue, but I am not even sure what keywords to use. Any ideas would be appreciated.
When twisting around my full chess set on a board in solid mode, I noticed knights are overlapping any object in their way, and I can see them from any angle, while other objects are visible only when they should be.
Ex., if I am looking at the bottom of my board, I shouldn’t see the chess pieces, but I can see the knights.
They have been added with a bunch of other pieces, and they’ve been linked to the same empty objects (when empty is moved around, knights move around along with other child objects).
Knights are the only objects created with mirroring modifier.
Blender 2.93.4
Any idea, if this should be fixed, and if it could cause problems down the road? TY!
General Q&A note
Please give full screenshots with any questions. With the relevant panels open.
Also include the lecture time that is relevant to the problem/issue.
This can be done by Blender itself, via the ‘Window’ menu bar top left hand side. On that menu dropdown is ‘save screenshot’.
Close ups where they help.
I suspect somehow you have set some items visibility unusually. Impossible to tell without full and relevant panels to see. Like object data properties; visibility dropdown.
Didn’t I make a fool of myself? LOL
Based on your suggestions I checked what was different with the visibility settings, and sure enough - Viewport display dropdown under object properties had “in front” checked.
Thanks for your help!