This does not seem to affect my ability to render the scene, but I am utterly confused. I tried to google the issue, but I am not even sure what keywords to use. Any ideas would be appreciated.
When twisting around my full chess set on a board in solid mode, I noticed knights are overlapping any object in their way, and I can see them from any angle, while other objects are visible only when they should be.
Ex., if I am looking at the bottom of my board, I shouldn’t see the chess pieces, but I can see the knights.
- They have been added with a bunch of other pieces, and they’ve been linked to the same empty objects (when empty is moved around, knights move around along with other child objects).
- Knights are the only objects created with mirroring modifier.
- Blender 2.93.4
Any idea, if this should be fixed, and if it could cause problems down the road? TY!