Section 2 Mid Section Challenge: Simple Treasure Chest

My first post here and I must admit that I’m feeling nervous about it.

Wanted to keep it simple but had a lot of fun making this chest.


Opinions and tips are very welcome!

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Wow this is incredible :fire:

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Welcome @Matheus_AF, and great work! I love that reflections inner parts of chest and colors.
When I model that kind of models, I’m always using planes to highlight my model. With this way, they are not just models hang in the air and they seems bit more real and lifelike. Even though with basic ground plane, your model will seems little more better I believe.

And don’t be nervous mate! As a first post, your model seems great.
I sent loooots of bad models before. People helped me a lot and I’m happy to see my progress. Yours is very good, keep study!

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Good progress, well done!
Add a floor and some gold coins on the floor … have fun be creative explore composition of the items you’ve made.

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Yeah I like your idea :).

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Welcome to this site.

Never be worried about posting your work. Everyone has been in your place and understands. The more you post and talk to others the more you will learn.

It is a great simple chest model. Lots of duplicated coins.

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Welcome, that is a fantastic looking treasure chest! Well done!

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Thank you all so much for the comments!

I’ll do some quick brainstorming to apply the tips for the design, maybe go through a few more lessons to learn more tricks to make it even better.

Just a quick question…I made each coin as diferent mesh objects (Shift+D a few times), would it be more efficient to join then into a single mesh object or to leave as it?

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Memory wise is better to have linked duplicates, with Alt d. But sometimes you need a different type of coin. But also here some blender magic can help you to maintain the huge amount of objects.

  • You can still scale a linked duplicate, to get some variance
  • Simple solution could be to make a coin have two different sides.

You can edit coins to be part of a reused data set (linked). And linked versions can be made individual. It works both ways.

Just follow the course, a lot of Blender techniques will be explained to solve this object management of many, many coins. Have fun!

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nice…

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@FedPete explain well. As an addition, you can use Array modifier to copy your mesh with joined.

There are always multiple options to reach same point.

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The newest version of Blender was introduced with Nodes for (geometric) objects.

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