I had an interesting time with this section. I have always had a hard time really understanding how particle systems work, but I do understand them more now than before. Enough to use premade ones in my project anyway. I think I might take a particle class next. But I put some effects on my pickups, made the fireball (I used a wand to cast from), and added the trails and hit effects to my arrows.
Making the pickups respawn was actually much more complicated for me since I had already made them saveable objects that saved their state if the player had used them already. I removed that because until I make the character drop the weapon they are holding when they pick up another, I like this delayed-respawn better than just disabling it.
the camera angle and tree/leaves kind of block the first combat moment for a bit.
the second combat moment, theres some enemies who attack the player out of the camera view while still fighting the first group
just though I would point that out, but otherwise its coming along nicely.
I myself am looking forward to the inventory section in part 2 myself, were we pick up items and add them to the inventory (bags). I am just thinking how much more complicated the system might get where items you pick up might be 1 of many things