I had an interesting time with this section. I have always had a hard time really understanding how particle systems work, but I do understand them more now than before. Enough to use premade ones in my project anyway. I think I might take a particle class next. But I put some effects on my pickups, made the fireball (I used a wand to cast from), and added the trails and hit effects to my arrows.
Making the pickups respawn was actually much more complicated for me since I had already made them saveable objects that saved their state if the player had used them already. I removed that because until I make the character drop the weapon they are holding when they pick up another, I like this delayed-respawn better than just disabling it.
Still waiting for those health bars haha - Next section it is