Section 1 p12 extra. Some poly invasion

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I like the shape. Don’t know why - keep it :wink:

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Pre final modelling

Plane_test
For now, bad animations but its another story…

Can’t wait until I learn textures.

Its not textures - just built-in blender shading options, i belive it helps for quick view - how model will work with real hmm lights?))

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Interesting. I’ve never heard of Blender shading before.

Its pretty simple
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Oh, thanks! I’m definitely gonna use this a lot!

So these shader options help for “quick shiny colours” in OpenGL Render?

For viewport, but im prefer with cycles viewport color settings for different colors parts.

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notes: very useful tool for reference - kuadro

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PBR and HDR vs 3 point lights setting, like cheating)

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Hm, another little victory)) :sweat_smile:
Some blender, some AR, some unity
and hola

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home scene begins

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in blender, 4.5 tris


add lights + color correction to camera

Fix textures + more textures + more realistic
unity view

upd

normal map - generated from PS

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