For some reason after this project, the first unit runs perfectly. the second unit however isn’t setting “isBusy” to false ever. I know this because I added Debug.Log to the if statement that checks for “isBusy”
if(isBusy){Debug.Log("AmBusy");return; }
I’m sure you will need to see more code than this to help me fix it, but i’m not sure which pieces to show.