After “Iterating over a Tarray” I added another room to the existing one and added a second door inside it.
This door for some reason seems to be open before i step into the Triggervolume and closes when I am not, which is the opposite of what the first door does.
My suspicion is that this is due to the initial rotation of the door.
Can someone please help me out?
Thanks in advance!
I am using Unreal 4.22 and Visual Studio Community 2019.
A video illustrating the problem: https://youtu.be/8Ivv7_AdjyM