Sculpted Head with Subsurface Scattering

Coming along. Hopefully eyes take us out of this uncanny valley.

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Great model, really!
Can you show the wireframe, to see the topology?

Thanks!

Here’s the wireframe. When I added the shoulders I had to select and subdivide because dyntopo would break the vertex paint layers, so that part is a bit funky and uneven. Otherwise it’s about what you would expect.

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Oh my fault! I thought you did a retopology. Still a great job!

Ahh gotcha. I can post that when I get to the lecture.

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