Sculpted Head with Subsurface Scattering

Coming along. Hopefully eyes take us out of this uncanny valley.


Great model, really!
Can you show the wireframe, to see the topology?


Here’s the wireframe. When I added the shoulders I had to select and subdivide because dyntopo would break the vertex paint layers, so that part is a bit funky and uneven. Otherwise it’s about what you would expect.


Oh my fault! I thought you did a retopology. Still a great job!

Ahh gotcha. I can post that when I get to the lecture.

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