Please let me know what you think…
I am going to try to learn a lot more about scriptable objects because that seems to be a very solid approach…
By definition “a data container that you can use to save large amounts of data, independent of class instances”
I wonder if making a scriptable Object (SO) would be a good idea for saving data in the scene?
Here again I could make use of that basic list of common things for RPG and quest… in terms of what data should be tracked.
Am I wrong in thinking that a SO could be used for saving data?
What I am thinking is dragging and dropping my savable entities into 1 SO.
Thanks for any thoughts
PS: One more question, Why wouldn’t we put the default weapon un-Armed on our Character Prefab?
After all it has a fighter script on it… and can be over written in the Hierarchy right?