Script changes for level change and collision detection disable

Key press detection

    void Update ()
    {
        if (state == State.Alive)
        {
            RespondToThrustInput();
            RespondToRotateInput();

            if (Input.GetKeyDown(KeyCode.L))
            {
                StartSuccessSequence();
            }

            if (Input.GetKeyDown(KeyCode.C))
            {
                collisionsEnabled = !collisionsEnabled;
            }
        }
	}

Collisions
Added a boolean for enable/disable switching of collisons:

bool collisionsEnabled = true;

Altered the StartDeathSequence to return early if the collision detect flag was off:

private void StartDeathSequence()
    {
        if (!collisionsEnabled) { return; }

        state = State.Dying;
        audioSource.Stop();
        audioSource.PlayOneShot(death);
        deathParticles.Play();
        Invoke("LoadFirstLevel", levelLoadDelay);
    }

Changing levels
I first did this by calling LoadNextLevel() from within the Update method, I went back and changed to calling StartSuccessSequence(), justification for doing was that it gave audible feedback and the state was being set so it might protect me in the future.

Privacy & Terms