Screenshake, blood splatter, flare smoke en dynamic camera distance!

Hey all,
I just want to say thanks for the fun course.

This is a short video I took after the finetuning.
I’m very happy with my screenshake effect on hit and the blood splatters.
It took me a while to get it working correctly after trying different approaches but I made a dynamic camera that zooms out as the player moves faster. It is very subtle but works well I believe. I had a stronger effect first but it felt really jarring.
I might need to adjust my level a bit more to make the slopes smoother. I’ll do that later on.
I set my main camera to Perspective and placed some objects a bit in the distance so some trees have a Z distance to create that nice parallax effect and give some depth.
The controls still suck but that was not part of my challenge at the moment.
I’m very happy with the result :smiley:

Here is a link to a video. Shadow Drive
The choppiness in the video is due to the recording. It’s not that choppy when I play.
(I’m using Shadow cloud based pc since my laptop isn’t good enough to run Unity and I don’t have a proper pc yet)

Let me know what you think! :grinning_face_with_smiling_eyes:

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