Does this course explain how to have the game fit multiple devices with scaling to the correct resolution etc? Not just the UI, i mean the actual game including objects etc
We’ll be showing you how to use the Cinemachine Camera, which keeps the important GameObjects within the camera focus. We’ll also be showing in the Asteroids game how to actually calculate the bounds of the screen on the device you’re using, in this case to scroll off of one side of the screen and automatically onto the other side.
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