Screen position out of view frustum

Had this Error, but couldn’t find anything wrong with the camera settings

Screenshot 2024-04-04 at 5.37.17 PM

Other previous posts mentioned this was a bug in Unity Editor.

I don’t know what is happening but after “fiddling” around, figured if set CinemachineVirtual camera’s Standby Update to any thing other than “Round Robin”, it goes away.

Screenshot 2024-04-04 at 5.40.44 PM

Can anyone explain what this error means ?

I’ve never been able to find a decent explanation for this particular bug, and I’ve seen it in nearly every version of Unity at one time or another. In fact, this is one of the few solutions I’ve seen for making it go away, and I couldn’t be sure exactly why, to be honest.

Also if you disable the 2D/3D switch before play testing the error goes away.
Screenshot 2024-04-06 at 3.55.05 PM

Would like to know the other settings people have tried to make this error go away.

Got it.
It was happening because unity was trying to calculate the clipping planes based on the viewport size.

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