Scouse Number Wizard

using UnityEngine;

public class NumberWizard : MonoBehaviour
{
    int max = 1000;
    int min = 1;
    int guess = 500;

    // Start is called before the first frame update
    void Start()
    {
        Debug.Log("Alright lad, welcome to number wizid!");
        Debug.Log(string.Format("Giz a number der between {0} and {1}.", min, max));
        Debug.Log(string.Format("I reckon you picked {0}, ya know?", guess));
        Debug.Log("If I'm wrong and your number is higher then press UP, if it's lower, you know what to do kid, press DOWN.");
        Debug.Log("But if I'm bang on, smash the enter key for us, cheers 'r kid.");
        max = max + 1;
    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.UpArrow))
        {
            min = guess;
            guess = (max + min) / 2;
            Debug.Log(string.Format("Higher! Is it, really? Go on then, I reckon it could be {0}.", guess));
        }
        else if (Input.GetKeyDown(KeyCode.DownArrow))
        {
            max = guess;
            guess = (max + min) / 2;
            Debug.Log(string.Format("Argh no, lower! How about {0} then, is that right?", guess));
        }
        else if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter))
        {
            Debug.Log(string.Format("Smashed it lad. I knew it was {0} all along, I was just pulling your leg.", guess));
        }

    }
}

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