So this isn’t 100% on-topic for this lecture (I finished the main lecture and I’m in the cleaning-up sprucing up phase and trying to make everything look nicer). I moved my portals a bit as a part of this, and now ever since, the scene isn’t loading properly whenever I try to load via the portal. The save and load IS working correctly otherwise. But, when I try to walk though the portal, it’s getting hung up somewhere in the
yield return SceneManager.LoadSceneAsync(sceneToLoad);
call. I can see in the inspector that it IS getting the scene, however for whatever reason, it’s never counted as being “loaded” so it gets hung up here indefinitely, and I’m extrememly confused and don’t know what’s happening. I tried to switch it to just using “LoadScene” but that causes, of course, race condition problems and the whole scene doesn’t load in correctly.
Any idea why LoadSceneAsync isn’t working properly? I’m really lost.