Created mine using the array modifiers and to create the rocks it was a duplicated rock with randomized transforms for the entire base on a reflective plane. I followed the render distance video but was having a hard time getting volumetric fog to show properly on both my camera and editing screen. I will probably keep adding to the scene I am having a ton of fun with this.
Hi! Welcome to the community!
I like the bridge a lot, the rocks kinda look like waves in a storm tho.
Welcome. I understand the fun in this.
But there so many rocks, you could have build a road on top of it.
Instead of a bridge …
Most people have problems with the fog, especially in Cycles, so try Eevee instead.
PS. I things some rocks are inverted (partly). Normals inside out … just check.
Have fun!
Hey guys thanks for welcoming me to the community! Probably would look a lot better if the rocks I had spent more time on and add a better material for sure. It’s been fun looking at what other people came up with. I tried making the fog not so overwhelming but now that I look at the shot I realize it’s not very visible lol.
Made some more improvements! Here are the cycles renders which I just love the grainy look.Bridge1|690x388
Great effects.
Are some sections of the arched wall missing their texture?
Yeah I need to mess with it a bit to figure out why.
Amazing
Looking great, would love to see the final polished result! Keep us updated!
This looks great. can’t wait to see the finished product, Im still a beginner in blender but cant wait get this good.
Thanks I’m sure you will be awesome