Scene 1 Exhaust Control

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I love the video! :fire:

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ParticleLauncer : MonoBehaviour
{
    public ParticleSystem particleLauncher;
    public int emitVol = 500;

    void Update()
    {
        if (Input.GetKey(KeyCode.Space))
        {
            particleLauncher.Emit(emitVol);
        }

    }
}

One more thing is I added the script to the Particle System. Ticked off Play on Awake and Emission. It’s simple but took me a while to work it out how to do it. There is probably a better way.

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Great job!

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Love it!

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When i returned to Unity there was an error. Made void Update public and error went away on the scripts on the 2 Particle Systems in the inspector.

Here is boss i am working on for Level 1. Inspired by the first episode of the 1930s Flash Gordon series.

Its a Giant Mutant Iguana. Shall be adding a horn lol

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Added a sculpt texture in blender. Lot of work to do

Texture baking Normal Map in blender for Boss character Level 1.

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this is Iggy The Iguana in attack mode. He is going to be huge so need to dodge him with your space rocket.

My first 3d blender to unity fbx Idle animation

obviously needs work have Attack, Walk and Die animation also imported

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