Scale Vs Grab

Hi, when creating the indents on the wooden crate, on the extruded surfaces, after creating the edge loops,(at 4.27 minutes into the video) we scale in to create the indents. I was playing around and noticed that grabbing seeminly does the same thing. Is there a particular reason that scaling is preffered over grabbing in this instance?

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grab an scale are two different things.
But if it works for you then it’s OKAY.

General Q&A note

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Please give full screenshots with any questions. With the relevant panels open.
This can be done by Blender itself, via the ‘Window’ menu bar top left-hand side.
On that menu dropdown is ‘save screenshot’.

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Well scale works in one axis as the edges are opposite each other and the pivot point is central. Basically it is ‘grabbing and moving’ two directions at one time. It is more efficient, time wise. Though you have to be very aware of the circumstances.

Just grabbing and moving each side’s relevant edges is perfectly valid and probably more common a way to do something, in that most items will not be symmetrical like this create.

Scale is not ‘wrong’ in this use case, it is better. But so is Grab perfectly ok, just marginally less efficient due to the particular circumstances.

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