A few lessons back Sam had challenged us to save the trigger state of the event. I successfully did it for just a simple Save/Load but when I exit and return to the scene it doesn’t save the state.
using RPG.Saving;
using UnityEngine;
using UnityEngine.Playables;
namespace RPG.Cinematics
{
public class CinematicTrigger : MonoBehaviour, ISaveable
{
bool alreadyTriggered = false;
//Sets up the animation controls to make sure player can or cant move
private void OnTriggerEnter(Collider other)
{
if (!alreadyTriggered && other.tag == "Player")
{
GetComponent<PlayableDirector>().Play();
alreadyTriggered = true;
}
}
public object CaptureState()
{
return alreadyTriggered;
}
public void RestoreState(object state)
{
bool alreadyTriggered = (bool)state;
}
}
}
I did have the trigger responsible for this renamed its serial ID to trigger.