Satisfying to import scaled object

I don’t get what’s wrong with having a large object, its very satisfying to see it in unreal

Is there any way around blender clipping the large models? its hard to see the top part of the thorns in my model. (I would make them more devil horn like, but I dont wan’t to waste my time playing around with it)

Edit: Oh, I missed it in the video; he shows us how to change the clipping range. But I hope it doesnt run into any issues editing with this scale like he vaguely implied.
Actually I didn’t really watch this video at all, because based on its advice, then hopefully changing blender’s unit scale will fix this in the future xD

However it seems i cannot apply materials yet to my model in unreal; I’m assuming this will be dealt with later.

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