Hello,
This is my attempt at the Wedge Challenge where I were to modify it via Moving/Rotating/Scaling.
I had initially done this well, however when the result was shown I had rotated my object on the wrong axis (Axis X) to have the wedge pointing upwards. I’m still imagining the Axis-es in two dimensions rather then 3 and this is throwing me off (I had also removed the vertices on the wrong axis so this got me confused too).
I am correct that the Y axis faces away and towards you and in Blender whilst X is the horizon and Z is the altitude of the 3D space? I have read that Unreal is X instead but it’s generally Y in other modeling/engines?
Hope i’m improving!