L166:
I always wanted to build one of them grandiose structures. So I’m going to go with the Gothic Church. I got some references.
L173:
Updated Tue May 16 2017 18:39
Had only references before but didn’t actually plan. Here’s the plan:
And this is what I’m aiming for:
Catedral de Chartres
Updated Wed May 17 2017 09:57
L175: Linking to External Datablocks
Window
Doors
Vaults
Updated Mon May 18
L177:
Finished the skeleton. I’m gonna have to make a different set of windows for the upper floor; one with an oculus.
Updated Mon May 19
L179: Better Camera Control
Updated Mon May 21 2017 18:18
I’m loving this modularity concept. I just changed one file (updated window_top) and my church has a whole new look!
Updated Mon May 22 2017 06:14
L181: Relinking Blender Files
I’m using git on linux, so this was my workflow:
- open src > rename data > save
- git add src_file > git mv src_file new_src_file
- open scene > Ctrl+Alt+O src > make proxy > Ctrl+L object data > Blender File (outliner) > del prev filepath > Data-Blocks (outliner) > rename Library > save
- git commit -a -m “Relinked src to new_src”
Everything worked out perfectly =)
Updated Wed May 24 2017 07:45
In the process of adding towers. It may not look like much but there are 5 types of walls on those towers; each with its own style of window.
Updated Wed May 24 2017 19:50
I switched from git to hg, so spent most of today on that. Finally got one spike! It was challenging to get the create circular/polar arrays.
Updated Thu May 25 2017 19:15
Completed Bell Tower skeleton
Updated Fri May 26 2017 08:19
Added roof
Updated Fri May 26 2017 09:21
Added flying buttresses
Updated Fri May 26 2017 15:21
tadaima. Been a while. Raised the top part to accomodate the side roof; added in some spindles. The curve section at the eastern end (altar) was quite a challange. Spent a lot of time, but amply satisfied by the outcome
I still gotta make those main doors.
Updated Sun Jun 04 2017 00:58