Hi Again,
I tried a combi of a sphere and a circle that both have different emission shader, one sphere with emissioning material and a circle. i took the sphere, because i wanted to see a light bulb:
Grtz,
Ray
Hi Again,
I tried a combi of a sphere and a circle that both have different emission shader, one sphere with emissioning material and a circle. i took the sphere, because i wanted to see a light bulb:
Grtz,
Ray
Hi,
Those materials look great, I love how the light just turns off at the end, implying the lamp went to sleep
Now that you have done that, I wonder if it would be clever to vary the intensity of the lightbulb while it lays down, to indicate the sleepy state of the lamp before actually closing its “eye” . You can easily do that by keying the strength value of the emission shader with the “I” key.
Anyway, I love what you did there, good work !
Cheers !
Hi Hiju,
Thank you for your nice comment.
I will give it a try and post it here.
Grtz,
Ray
p.s.
I think it is a capital i and not a small L, is it?
Yup definitively a capital i, this font can be confusing sometimes