S02L36 exporting checklist

I’m learning Blender for 3D animation and to help me get a job so I don’t have a specific exporting goal in mind. I learned Autodesk Maya and Maya lets you choose handedness AFAIK. I might be exporting work for video games, but at this point I don`t know. I’m trying to learn as much software for 3D work and as much about how to use that software as I can.

At this point I’ll be working with Unity, so we covered a lot of it, it’s left-handed as opposed to Blenders right0handedness, it does a lot of the conversions for you, just need to be focussed on the scaling, pretty much covered I reckon, might go into things like Maya later on.

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