After compiling my c++ code with live coding, sometimes my grabber class will rename itself to unnamed and break functionality. the only fix is deleting and reimplementing the class in the blueprint. I don’t know why this keeps happening
I had the same issue. Maybe it’s a bug? My (so far) permanent fix was removing it, readding it. Closing unreal. Building in my IDE and opening unreal back up. I’ve had no issues since I did that.
Seems to be the only fix. Thanks. Glad to know I’m not the only person experiencing it ha
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This is a bug in Live Coding and there is now a lecture about it called “Live Coding Issues”
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