Running in XCode launches new Unreal Editor

Hi! Thanks for the great course!

Whenever I successfully run my code from within XCode it launches a new editor window, which is frustrating and puts a huge strain on my CPU. I want to be able to run my code from within XCode though, in order to debug. Can I change the default settings so it doesn’t automatically launch a new window?


I don’t use XCode but I think I know why…
in Visual Studio I compile the whole Visual Studio project which contains the engine and the unreal project
so you’re compiling both, you should only compile the folder which contains the your unreal project.
in VS I click right mouse on it, then build.Capture
Also you can compile from the engine using compile icon (it’s in the same row with save).

Hope it helps.

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