For the TV head character, I decided to create a different character and animate her running through a looping environment.
I made a rough concept, modeled her out, did the ol’ rigmarole, and made a few animations of her running before I settled on one. I used shapekeys for her hair, and used a follow path constraint on a nurbs path to get her running from side to side. The looping environment was a bit of trial and error before it looked right.
The first animation looked quite rough, since I hadn’t animated anything in awhile.
This one turned out much better when I figured out how fast she should be moving. I settled on this one for the final.
I tried a bit of hip sway with this one, but I didn’t like it.