Run Behavior Tree error

I’m getting an error when I try to connect beginplay to run behavior tree. It says “This blueprint (self) is not a AIController, therefore ‘target’ must have a connection.”. I made sure the third person controller had npc_ai_bp under AI controller class. Any idea what’s going on?

Hi, I think that before of “run behaviour tree” you have to “user blackboard” i let you a screenshot of mine

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Now I’m getting the same error on the use blackboard. “This blueprint (self) is not a AIController, therefore ‘target’ must have a connection.”

Hmm… is the object a AIController?

I mean, look at my components on the left, what do you got here?

Am I in the wrong tab?

Show me the components tab not the My Blueprints

Am i missing something?

Hm… In my BP I have more components but I think that’s not the problem.

Maybe you didn’t set the AI on the character bp?

Looks like I did. Still don’t know what’s going on.

I think you are using a player controller. Use An AI Controller.

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