Instantiating GameObject (PlatformsPallet) from Tile (Rule Tile) at (-1, -2, 0) causes an infinite loop. Stopping at loop 11.
I ended up just deleting it and creating another rule tile. And that one worked.
Hi Tomas,
Did you create the new rule tile like this? Or did you use a different configuration for it?
Before deleting the tile I moved the project over to a newer version of Unity. I still had the error in the new version, but after deleting the rule tile and creating a new one I didn’t run into any more issues.
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That sounds as if the rule tile was buggy. That sometimes happens in Unity. You did the right thing by recreating the object. Thanks for sharing your solution.
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